6,354 real worlds in play — hover any point

Every card is a real world

Open packs. Claim one-of-one worlds that actually exist. Upgrade your fleet, work the seams for what these planets are truly made of, and take the galaxy piece by piece. Join a faction or run alone — the path is yours to make.

Worlds in play

6,354

Already claimed

1

6,353 still unclaimed

Systems

4,764

Nearest world

4.2 ly

Proxima Cen b

What a pack holds

Worlds, hulls, rigs, and the stuff they pull out

Worlds
A real planet from everything still unclaimed. Inscribe it and the deed is yours — one per world, ever.
Hulls
Five families across five ranks. A hull's rank is its capacity: one upgrade socket per rank, up to five on a legendary.
Rig components
Extractors that favour the worlds they were built for. Fit a cryo-bore to an ice world and the yield answers.
Lumen & caches
Refined Lumen for the shipyard, and raw material crates that settle straight into your ledger.
HD 189733 blegendaryWorld — Gas Giant · molten64.4 ly from Earth, orbiting HD 189733. One deed exists for this world, ever.HD 189733
TRAPPIST-1 erareWorld — Terrestrial · temperate40.5 ly from Earth, orbiting TRAPPIST-1. One deed exists for this world, ever.TRAPPIST-1

The yard

Collect the fleet, and none of it is decorative

Dock a ship at an outpost and its fitted components change what the seams give. The hull decides how many components it can carry — and the yard keeps growing, with rarer hulls and one-of-one commissions still to come.

Flagship

command — excels at everything

Refinery

industry — runs synthesizers at speed

Prospector

mining tug — extraction multipliers

Hauler

logistics — moves stock between worlds

Surveyor

exploration — surveys unowned worlds

← drag through the yard →

You can check that the pack was never rigged

Before you pay, the server publishes a hash of the seed it will use. You supply entropy of your own. Neither side can steer the result after that, and once the pack is opened the seed is revealed so anyone can recompute the contents and confirm they match the commitment.

Verify any pack

Every opened pack, not just your own.

  1. Commit

    The server hashes its secret seed and shows you the hash.

  2. Contribute

    Your client seed goes into the mix. The server has already committed.

  3. Settle

    You pay. The transaction carries the pack id and both seeds' fingerprint.

  4. Reveal

    On open, the seed is published. Recompute and compare.

A world is not a trophy. It is a site.

What a planet yields comes from what it measurably is. Iron from molten cores. Water ice from frozen shells. Silicate glass out of the storm decks of hot Jupiters. Exotic matter only from the worlds we cannot yet explain.

Level an outpost up and it works harder: faster extraction, more docking slots, and a deeper hold before the seams back up. There is always another tier to build toward.

Silicates

SiO₂

crushed crust of airless rock

Iron

Fe

molten cores of magma worlds

Water Ice

H₂O

frozen shells and polar caps

Organics

CHNOPS

temperate biosphere candidates

Helium-3

³He

giant-planet upper decks

Exotic Matter

?

worlds we cannot yet explain

These are not invented places

Each portrait is raytraced from the world's own measurements — its radius, its temperature, the light of the star it orbits.

The board keeps growing

The atlas re-reads the NASA archive every six hours. When astronomers confirm a world, it enters the draw pool — nobody has claimed it, and nobody has seen it here before.

Open your first packThis week's new worlds

TestNet for now — no real funds involved.